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No New Posts PIRATES' HIDEOUT,

Pirates' Hideout is a location in Final Fantasy V. It is found in Bartz's World and in the headquarters of Faris and her gang of pirates. Bartz's chocobo, Boko, also spends most of the game here.

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No New Posts WIND SHRINE,

The Wind Shrine is a shrine built to guard the Wind Crystal in Final Fantasy V. It is accessible in Bartz's World and in the Merged World, although it is abandoned in the latter. A Healing Spring lies at its bottom, and a jar with its water is used by the scholars.

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No New Posts CARWEN,

Carwen, originally romanized Caerwyn and also Carwyn and Kerwin is a location in Final Fantasy V. It is a prosperous port town located north of Walse and south of the North Mountain. It is accessible on both Bartz's World and Merged World.

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No New Posts WALSE,

Walse, also known as Walz or Worus, is a location in Final Fantasy V. It is a prosperous country, with many rivers and forests that were brought to fruition by the Water Crystal. It is only accessible in Bartz's world and is the first town that allows the player to buy Summoning magic.

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No New Posts TYCOON,

Tycoon is a prosperous kingdom from Final Fantasy V and its anime sequel, Final Fantasy: Legend of the Crystals. It is the country that holds the Wind Crystal, which is located in the Wind Shrine, and the last living Wind Drake. The prosperous kingdom of Walse is located to the east, while the powerful kingdom of Karnak is located to its west.

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No New Posts KARNAK,

Karnak, originally romanized Karnac, is a location in Final Fantasy V. It is accessible on both Bartz's World and Merged World. It is located north of the Library of the Ancients, although any land access to it has been blocked by the huge wall that Queen Karnak ordered her people to build. Karnak's citizens lead comfortable lives, and the cost of items and weapons are very low thanks to the Fire Crystal, which is hooked up to an amplification machine created by Cid, extracting the powers of the Crystal.

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No New Posts LIBRARY OF THE ANCIENTS, - 1 Viewing

The Library of Ancients is a location in Final Fantasy V accessible on both the First World and the Merged World. A massive library, it contains countless volumes of books, including the Sealed Tome. Scholars congregate in the library to share and obtain knowledge. The basement is infested with books possessed by monsters. Ifrit resides deep in the basement, and in the past, he was the one who burned the possessed books

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No New Posts JACHOL,

Jachol, originally romanized as Jacole and since also as Jakohl, is a small town in Final Fantasy V. It is accessible on both Bartz's World and Merged World. It is located on the southwest corner of the map, and north of Istory. It is frequented by adventurers who gather in this town as it is located near many ruins, such as the Ronka Ruins and the Cave that supposedly leads to Castle Bal. The inhabitants of Jachol are remnants of the Ronkan Civilization.

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No New Posts LIX,

Lix is a town in Final Fantasy V. It is Bartz's birthplace and is only accessible via Black Chocobo, or landing the airship on the sole grassy patch in the corner. Bartz's parents, Stella and Dorgann lie buried in the outskirts of town, surrounded by small patches of flowers.

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No New Posts REGOLE,

Regole, also known as Lugor Bordertown or Rugor, is a small frontier town in Final Fantasy V. It is accessible on both Alien World and Merged World. When Bartz arrives in the town, the townspeople say it has been years since anyone came. Regole is famous for its brew, and is located north of the Sealed Castle.

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No New Posts MOORE,

Moore, or Mua in the fan translation, is a village in Final Fantasy V. Appearing in the Alien and Merged Worlds and surrounded by mountains, the only way to access it is through a submarine in the alien world, but after the merging of the worlds, it can be accessed on foot.

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FINAL FANTASY FIVE,

The game centers around a group of four seeming strangers brought together by circumstance to save the Crystals, who have mysteriously begun shattering one by one. Eventually it is revealed that the villain Exdeath is behind this, as part of a plan to both release himself from his imprisonment, and to gain the power of the Void, a realm of nothingness which could bestow absolute power on one able to resist being absorbed by it. The four thus turn their attentions to defeat Exdeath and stopping the unstable energies of the Void from consuming their world.
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